24 x 
2424 y(ǧ)
2424 c(ɨ)
2426 ٣ԭߵǧ֣
2626 b.
2626 z(⡣иĹһļ⣩
626 Cըһ߹桡Ҳǣը

Ȼ
ȥһе¼ܡ
ߵ2424yһͻ꣩
֮·ߵġ
Ҳһԭߵǧ֡
ɫǲһеǧһţ
ȻߵǧȥΪԼдģ
ߵĺɨʼصɨʱ
almaorochiĺɨ滻ԭߵġ
Ȼһȫһʱը滻Ϊһߵȫ·㣩
ܷڣߵķоˣ

[State -2,Projectile]
type = Projectile
trigger1 = (gameseed%5) = 0
attr = S, SP
projanim = 12205;ûͼAIR
projID = 8160;
Postype = p1;
offset = 0, 0;
;Projespriority = 4;
damage = 15,5
;projhits = 0   ;
;velocity = 0,0 ;
;Projremove = 0;
;Projhitanim = -1;
projremovetime = 28;
projshadow = 68,68,68;
palfx.add = 100,-60,-135      ;
palfx.sinadd = 30,30,0,10     ;
palfx.invertall = 1           ;
sparkxy             = -10,-60 ;x,y
sparkno             = S8052
palfx.color = 0
fall                =1        ;
ground.type         = high    ;
air.type            = high    ;
fall.recover        = 0       ;
fall.animtype       = diagup 

[State -2,1000]
type = Explod
trigger1 = (gameseed%10) = 0
anim = 12209;ͼAIR
sprpriority = 3
postype = p1
pos = 30,0
shadow = 68,68,68
bindtime = -1
supermove = 0
trans = add               
ownpal = 1;pbg`(0=pbgL)
